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Three Pokemon Games That Failed to Receive the Love They Warranted

Following a glimpse of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching series is about as ubiquitous gaming titles in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding trading card values guarantees almost daily Pokemon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were buried by the hype of the core series. These are Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to running the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.


With dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

JJ
About the author

Jeanne Johnson

A sustainability analyst and tech writer passionate about green innovations and resource management.

Future Resources UK

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